Cards Against Engineering Ethics

A complete the sentence card game.

Cards Against Engineering Ethics is an instructional ethics card game built using mechanics drawn from the popular party game Cards Against Humanity (2011). The cards were collaboratively developed by faculty and graduate students in the University of Connecticut Educational Technology and Engineering programs in service of providing a novel, personalized approach to ethics training situated in a rich agent-environment interaction context. It emphasizes a combination of both personal decisions (micro ethics) and decisions about engineering products (macro ethics).

The Game Components:


This game contains 152 word cards and 50 sentence cards.

 

The Set Up:


  1. Separate and shuffle each set of sentence and word cards.
  2. Each player should draw seven (7) word cards from the word card deck.
  3. The individual who most recently touched their mobile device becomes the round’s Judge; all others become Contributors. From this point forward, the Contributor who wins a round will become the next round’s Judge.

 

How to Play:


  1. When a round starts, the Judge reveals the top card from the sentence card deck, reading it out loud and placing it face-up on the table in front of all players.
  2. Each Contributor selects one (1) word card from their hand that they believe best completes the sentence card and submits it face-down to the Judge. “Best” is at the individual Judge‘s discretion, its meaning is entirely dependent on the individual context of play (i.e., the Judge will ultimately decide what “best” means based on the group of players, the context for play, the cards played, etc.). “Best” does NOT imply there is an intended combination of sentence and word cards.
  3. The Judge reads the Contributors‘ submitted word cards and selects whichever one they decide (based on their own criteria) is the round’s “best” submission. The Contributor who submitted it takes the blue sentence card as an award for winning the round. Additionally, that player becomes the next round’s Judge.

 

The Scoring:


The gameplay continues for at least 10 rounds or at the players' discretion. The winner is whoever holds the most blue sentence cards at the end of the game.